The video game industry has become a stronghold, even crippling the economy can bring down. The 64 billion dollars in sales a year, you have to go somewhere else to find the effect of the economy today. Video games have evolved from the passion for the beast that made war with other hobbies and entertainment to become a necessity in everyday life. Policy and other technologies have made the war, but no one was killed the dragon. With shaky unpredictable start of the first commercial home system for this mammoth transforming technology, many products have come and gone in 40 years. But what is a fad?
Spawning of missile defense systems of the 1940s, when in 1952, a first interactive video game called oxo. Using a light pen was like a tic-tac-toe. University
computers are used at the beginning and most of the games were invented
by individuals as a hobby, which meant that production was minimal and
the games were forgotten. Almost simultaneously Arcade system and a home console have been released, and they introduced the use of joysticks. In 1971, the Galaxy Game was installed at the student union at Stanford University and expanded in eight arcade game in 1972. Then eventually Arcade color system was introduced in 1979 and became commercialized these games. Home
System 1972 Magnavox Odyssey was released in the U.S., which used
cartridges (later becomes programmable), using jumpers that enabled /
disabled various switches inside the unit, changing the logic circuit so
few games on the same system. 1976 games were programmed on chips and inserted into plastic cartridges. Now, instead of the game programmed in the system can be a library of games.
Thriving for the most innovative technologies and have the most popular games all the time is still making a profit was an act, which would be difficult to juggle. In 1977, Atari 2600 (which started what is known as the second generation of consoles) was released by Atari and during the holiday season, the company has nine games, which helped fuel the popular systems. By 1980, Mattel released Intellivision with superb graphics started this cutthroat business of video games. ColecoVision in 1982 was put into this boiling cauldron of competition of this new trend. While the store shelves where filled with these options industry had a second accident in 1983 due to lack of knowledge of consumers and too many options. Many consoles would come and go.
In Japan, the return was on the rise of gaming companies. 1985 Nintendo Entertainment System (NES) was released bundled with Super Mario Brothers. With
an updated controller, manipulator who used D-Pad and a couple of
buttons was carrying was a foundation for future consoles. HEC
was ten years of his reign, but require more processing power to the
game's graphics, games, and space-saving fight for supremacy raged. During the reign of the NES, many factors and inventions gave hope and nervousness gamers and developers. While
the Internet yielded a multiplayer online game home consoles have been
studies of the latest components for their systems. In the early 1990s, Sega Genesis was released and slowly grabbed the markets, but eventually made an impact. Lifting
categorize games as genres, because of the large library of games and
3D-graphics, the courts did step and claim the content is distributed by
these companies. Their complaint "games are too violent and looked too real." Little did I know that the courts of the last comment is what did gamers hungry for each release. New
laws put an age limit on who can buy violent games defuse this fight,
but it was not the last war, facing the video game industry. 1991
Nintendo released the Super NES and Sega argument against it, even if
they were both 16-bit systems, which is the Super NES too slow. Thus the formula for the consoles has great graphics, processing and games.
Being portable was another issue raised in the industry, which gave birth to portable systems. In 1980 he published a laptop LCD, but not until 1989, when Nintendo launched Game Boy then grabbed a pocket notebook. While Sega and Nintendo to fight government PlayStation made its debut in the console market in 1995. PlayStation, started by using the CD-ROM instead of cartridges that have become yet another major milestone and for the industry, but PlayStation still do not have support in some markets and gaming companies as long as they understand the CD had more data and are less expensive to make . This would lead to the law against their own cd consoles. Nintendo 64 was a success, but are still using the cartridges cost pushed game companies away, and Nintendo started to lose games. Nintendo GameCube cd came with on the basis of the system, but the lack of adult-oriented games and a small library, it is not as popular as the PlayStation. Sega Dreamcast was released in 1998 with a built-in modem for online play for the first time online gaming consoles, but failed.
Though
with a sense of not having a significant competitor, made a comment
that would change and encourage the development of technology video game
PlayStation PS2 released in 1998. "System of video games are the next computer" helped to unite the computer and video game consoles still keep them separate. Feeling
threatened Microsoft CEO Bill Gates, who is one of the richest men in
the world, is a branch of its Windows software for Xbox in late 2001. His goal - to be the best gaming system and will not stop at any means. He had to finance research and development. Bill
used his PC technologies such as Intel processors and hard drives and
put it to use in the Xbox, even if it was a loss for Microsoft, but it
will provide his brand of Windows. With
the Xbox graphics, hit game titles and online games through the console
with so much money invested in these other companies do not have the
resources threatens more computers. Dominated in the sense of home systems, Nintendo and PlayStation are focused on there handhelds. Each has its own unique technology to keep them floating and evenly matched. Nintendo DS thrived there touch screen, while the PSP sold for multi use. PSP was such a high graphics that you can watch movies and play games. Even
despite the fact that the CCP does not rise above the consoles there
are markets where they thrive because of there portability. Microsoft released the Xbox 360 in November 2005, while the PS3 hit himself soon after. Both
Installation Technology Standard for both full-featured high-definition
graphics, large hard drive-based secondary storage, integrated
networking and companion online gameplay and a platform for selling
music. PS3 debuted higher cost because of Blu-ray and Wi-Fi technology.
Nintendo
came back with force through the introduction of Wii late 2006 due to
motion controller, though critics thought she would not. He was also lower in the specification, but also innovative invention is stored in the Nintendo game. Car and cell phone industry was captured expansion of computer games. Cars went from custom built systems standard from the factory. Cell phone went from pre-loaded games to download from the online support who took a piece of handheld business. Even
with these new toys of the public has been left in shock by the
interaction of the player Nintendo Wii, but the Xbox and PS 3 online
multiplayer action still hold great. Although PlayStation tried to reinvent the wheel with their own PlayStation Move motion controller in 2010. Microsoft went with a knockout punch with the release of Kinect for Xbox 360. Kinect - a technology motion detector that uses no controllers. These
systems movement spread interest from teens and young adults to the
elderly, who can not physically participate in sports, genres now
include a fitness sport for those who can not afford a gym membership,
senior centers and community centers. He
looks a little too early to tell how effective Microsoft and
PlayStation can be against Nintendo, seeing that we are only in the 3rd
round in a 12 round bout in 3 ways. January 2011 will show who reigns supreme in the calculation of sales from the holidays.
It seems like the industry is developing, which science fiction, read our grandparents come to life. Just like how human cloning and space travel seemed, but not realized until a decade later, I wonder if and when the bending of the bands or molecular separation are introduced who open it. Will a worm hole to transport players into the future when they are challenged in a virtual reality fight? One thing is certain, and that people understand the products out there and play, they support. It will not be the consumers a matter of following scare video game industry. The technology, which is constantly changing interest peeked million.
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